E2.6: Distorted and Exaggerated GIFs

Movement observed, ‘captured’ and distorted An animator must imagine every aspect of the image and its motion. This reliance on imagination frees the animated form from the necessity of real life observations as in the early experiments with visual music. The history of commercial animation started with the studios set-up by the Disney brothers, Warner […]

E2.1: Material Research

Material performances Animation allows for more freedom than other media in the physical manipulation and the direct and indirect moulding of a plastic medium. Animators can work directly not only with a stable or ‘permanent’ material or medium, but also transient materials. Working with materials allows for the discovery of particular temporal qualities of a […]