E2.6: Distorted and Exaggerated GIFs

Movement observed, ‘captured’ and distorted An animator must imagine every aspect of the image and its motion. This reliance on imagination frees the animated form from the necessity of real life observations as in the early experiments with visual music. The history of commercial animation started with the studios set-up by the Disney brothers, Warner […]

E2.4: Lip Sync

‘Lip sync’ – is a technique for synchronising animation with sound where the mouth of a character is shaped to mimic the way a live person would make noises or speak. The rules and conventions governing these mouth shapes were initially drawn or modelled for cel and replacement animation – (see the 2D animation tutorials […]

E2.1: Material Research

Material performances Animation allows for more freedom than other media in the physical manipulation and the direct and indirect moulding of a plastic medium. Animators can work directly not only with a stable or ‘permanent’ material or medium, but also transient materials. Working with materials allows for the discovery of particular temporal qualities of a […]

E1.6: In the Kitchen

TASK: Make an animated loop using photographs you take in your kitchen. Find objects that are of a similar shape and/or frame views that have the same dominant composition. Take inspiration from the technique employed by Toby Cornish and Jonathan Hodgson’s animations in particular. Experiment with continuity, pace, speed and disrupting this continuity. Upload the […]

E1.5: Animorph

TASK: Make a GIF animation of a fruit or vegetable transforming. (approximately 10-20 seconds in length) 1: I Love Peppers Step 1: Experiment and make test photographs Step 2: Whilst taking photographs, make incremental changes to your fruit or vegetable until it has been completely transformed or even destroyed (peel, shave, slice, bite, scratch). This […]