E3.6: Document a process: Fishing

Make an animation documenting the different tasks involved in a daily action. Such as baking a cake, cleaning a room, folding the washing etc.Try to work impressionistically to capture the energy of this process and it’s particular qualities (in other words it need not function as an instruction manual).Make use of sound, if you want […]

E3.3: Accumulation, destruction or trace

Visible Animators: Material Accumulation, Erosion and Trace Great care is normally taken to hide the animation process and presence of the animator to avoid distracting from the continuity of the movement. In stop-frame, shots including the shadow of the animator are deleted and re-shot. When the audience notices the presence of the animator through, for […]

E3.1: Animation Light Study

When included in the frame of an animation, natural light highlights thedifference between production time and viewing time. This is most often seenthrough the flicker in time-lapse video. Unlike time-lapse video, animation is notconstrained by strictly set intervals of time between shots. The duration betweeneach shot can be manipulated so that time can be seen […]

E2.6: Distorted and Exaggerated GIFs

Movement observed, ‘captured’ and distorted An animator must imagine every aspect of the image and its motion. This reliance on imagination frees the animated form from the necessity of real life observations as in the early experiments with visual music. The history of commercial animation started with the studios set-up by the Disney brothers, Warner […]

E2.4: Lip Sync

‘Lip sync’ – is a technique for synchronising animation with sound where the mouth of a character is shaped to mimic the way a live person would make noises or speak. The rules and conventions governing these mouth shapes were initially drawn or modelled for cel and replacement animation – (see the 2D animation tutorials […]

E2.1: Material Research

Material performances Animation allows for more freedom than other media in the physical manipulation and the direct and indirect moulding of a plastic medium. Animators can work directly not only with a stable or ‘permanent’ material or medium, but also transient materials. Working with materials allows for the discovery of particular temporal qualities of a […]

Assignment 1: Death of a Cabbage

TASK: Develop a short finished animation drawing on what you have learned so far.Make a short animated video using movement to express both compelling force and resistance to it.Use the way objects move to express these two very different states. You can extend one of the project films that you have made thus far, or […]

E1.6: In the Kitchen

TASK: Make an animated loop using photographs you take in your kitchen. Find objects that are of a similar shape and/or frame views that have the same dominant composition. Take inspiration from the technique employed by Toby Cornish and Jonathan Hodgson’s animations in particular. Experiment with continuity, pace, speed and disrupting this continuity. Upload the […]