Categories
5_Screening and exhibitions In Process

Research 5.6: Animation festivals

TASK: Do some research to identify festivals that you would be interested in showing atand attending. Look at their entry requirements and the kinds of films they showas well as their submission dates. Make a list of any appropriate festivals. Tip: Press KitWhen applying to festivals, many will require a ‘press kit’. This includes several […]

Categories
5_Screening and exhibitions In Process

Research 5.5: Performance, expanded cinema and animation

TASKFind examples of animation that challenge the role of the audience. Reflect on how the audience have been included in the performance or presentation of the animation, and how this challenges ideas of audience, participation, cinema or animation. Tip: Writing a gallery proposalWhen working with galleries, whether you are making work to be shown inside […]

Categories
5_Screening and exhibitions In Process

Research 5.4: Animations outside the gallery or cinema

TASKDo some research to identify three different examples of showing work using the internet or mobile platforms or setting up animations as an installation outside of gallery or cinema spaces. Reflect on how these approaches engages an audience that might be different to conventional approaches to art or cinema. As a starting point, look at:● […]

Categories
5_Screening and exhibitions In Process

Research 5.3: Gallery Installations

TASKReview photographic and other documentation of animations that have beenincluded in gallery installations. Make notes on how the artist has chosen toinstall their work, thinking about the format, frame, atmosphere, and audience.Think about the practical issues of these installations in terms of the equipmentand other objects that were needed, and the duration of the screenings.Compare […]

Categories
5_Screening and exhibitions In Process

Research 5.2: Viewing different scales and durations

TASK: Choose three different films or video with animated content that you have seen recently: one in the cinema and another on a phone, laptop or tablet.● Write about the difference between these three viewing experiences.● Do you think the scale of the screen affected how you understood the film and your ability to concentrate?● […]

Categories
5_Screening and exhibitions In Process

Research 5.1: optical devices

TASKSearch online for other examples of using phénakistoscopes, optical devices, flipbooks or Arduino or Raspberry Pi software.You can watch footage of T. McLean’s optical illusions or magic panorama (1833) by performing a quick google search.Find and name a range of optical toys and devices either from the 19th and 20th century, or later if you […]

Categories
4_Digital Animation and Visual Culture In Process

Research 4.10: social media

TASKArtists Ryan Trecartin and Emma Calder both make use of social media as the source for their animation and video work. Each ask how cameras, social media, and reality TV have changed the way we engage with the world and with one another. Watch the videos made by both artists as a starting point to […]

Categories
4_Digital Animation and Visual Culture In Process

Research 4.9: Video Games and Corporate Video

Of all the digital animation that is produced, corporate videos and video games are possibly the most numerous form. The various visual styles of this non-advertisement based graphic content can be a rich source of material for artists.Explore either video games or corporate video as your focus. Research several kinds of contemporary corporate video online […]

Categories
4_Digital Animation and Visual Culture In Process

Research 4.8: Something is missing

TASKUndertake research into absence and representation in moving image and buildup your own argument about whether ‘something is missing’ in digitalrepresentation. For example;● In what ways can representation be defined by an absence?● Why is this particular to animation and the digital world?● What will the future be like?Your argument can be in written, recorded […]

Categories
4_Digital Animation and Visual Culture In Process

Research 4.7: Image quality

TASK:Identify animations that uses good and/or bad image quality in interesting ways. Write a short piece (written, audio or animated) that draws together your research and viewpoints on image quality. Your essay can be presented in written, audio or video form (Approximately 1500 words, 3 minutes audio or 1 minute video).Reflect on these animations in […]